Suggestions for Workshop Formats
Flash Learning Rooms:
Several designated spaces where any attendee can lead his or her own session. Interested organizers can sign up for time slots and are responsible for marketing their session over social media platforms or via word of mouth during a conference.
• A room with chairs, tables, sign-up sheet and computer projection capability, live polling via some service.
A series of 30-minute demonstrations of relevant apps specifically related to educational technologies.
• A room with chairs, tables, sign-up sheet dongles to connect smart phones or tablets to a projector for seeing demonstrations.
Please review the Maker Club Playbook.